Object editor

The heart of object-oriented work is the Object editor, which can act as a "real-time channel strip" tool for single or multiple objects.

Note: There is an object editor for MIDI objects as well. For detailed information, see the section MIDI object editor.

The object editor is divided into three sections - FX, Fades, and Time/Pitch. To edit objects, the object editor can always remain open, its display always adapts to the selected object, for a multiple selection, this is the object that was last added to the selection.

To open the object editor, select objects and choose Menu Object > Object Editor... or the keyboard shortcut Ctrl + O or double-click the object. The Object Editor opens in the Docker.

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