Rendering your 5.1 surround project

Rendering a surround project creates six mono files (AIFF, ATRAC, WAV/W64, or PCA) or a single 5.1-channel file (AC-3, WAV/W64, WMA, and WMV) that your authoring application can use to create DVD-Video or 5.1-channel music projects.

IMPORTANT Before rendering your surround project, check your surround authoring application's documentation to determine its required audio format. Some encoders require a specific low-pass filter cutoff frequency and rolloff, and your encoder may require that no filter be applied before encoding. Use the Audio tab of the Project Properties dialog to configure a low-pass filter.

  1. From the File menu, choose Render to display the Render dialog.

  2. In the Folder box, choose the folder and file name you want to use to save your file.

  3. Use the Name box to give the file a name.

  4. In the tree on the left, expand Audio or Video and select a format. Then select the multiple mono template, or select an appropriate 5.1-channel template if the selected format supports it.

  5. TIP
    • When you render a 5.1 surround project to AIFF (.aif), Perfect Clarity Audio (.pca), Wave64 (.w64), or Wave (.wav) formats, you can save each of the surround master busses to a separate file by selecting the multiple mono template in the template list. For example, if you'd typed My Film.wav in the Name box, the following files would be rendered: My Film Right.wav, My Film Right Surround.wav, My Film LFE.wav, My Film Left.wav, My Film Left Surround.wav, and My Film Center.wav. »For further information: 5.1 surround projects

    • When you render a 5.1 surround project to WAV or WAV64 format using the 48,000 Hz, 16 Bit, 5.1, PCM or 48,000 Hz, 32 Bit, 5.1, PCM template, you can create a single 5.1 channel file. The rendered file contains channel-mapping information so that Vegas Pro will preserve surround panning information when adding these files to 5.1 surround projects.

      Legacy Vegas applications (and third-party applications) may not be able to read these 5.1-channel files. In this case, you can render a single six-channel file by selecting the Enable multichannel mapping checkbox and creating a channel mapping using the Surround Master outputs.

      For more information about rendering multichannel audio and setting up multichannel mapping, please see Rendering Multichannel Audio Files

  6. Click the Render loop region only button if you want to save only the portion of the project that is contained within the Loop Region. Loop Playback does not need to be selected for this option to work.

    The button is available only if you've created a time selection in the timeline.

  7. If the selected file type supports it, you can click the gear button to the left of Render... and select Save project markers in rendered media file to include markers, regions, and command markers in the rendered media file. If the information cannot be saved in your media file, it will create an .sfl file (using the same base name as your media file).

  8. Click Render.... A dialog is displayed to show rendering progress.

    When rendering is complete, click the Open button to play the file with its associated player, or click Open Folder to open the folder where you saved the file.