SpeedSix.Puddle3D   (Discreet Box21)



PURPOSE

Simulates rain falling on to water in a 3D plane. The perspective of the water plane can be set to match the surface in the scene you are working with. The working method is exactly the same as the 2D Puddle.

puddle3da.jpg puddle3db.jpg



INPUT CLIPS

 1: Clip to Rain on : Clip to Rain on
 2: Regional Matte : Matte to limit droplet area



Rain   CONTROL PAGE

Rain Freq  (Number  Min: 0.0, Max: 200.0, Default: 5.0)
     [*]Drops created per frame. A random number of drops are created up to the maximum chosen.

Rain Impact  (Number  Min: 0.0, Max: 10.0, Default: 1.0)
     [*]The higher the value more the ripples are seen per drop.

Rain Radius  (Number  Min: 0.0, Max: 200.0, Default: 10.0)
     [*]Maximum spread at death of each drop. By the time the ripples spread out to this size they will have disappeared.

Rain Endurance  (Number  Min: 0.0, Max: 10.0, Default: 1.0)
     [*]Time to death in seconds. After the chosen time span is reached, (taken from the birth frame) the ripples will have faded away.

Rain Wave Ht  (Number  Min: 0.0, Max: 100.0, Default: 10.0)
     Rain amplitude or wave height. The higher the value the deeper the ripples appear to be.

Restart Rain  (Pushbutton)
     Restart the simulation. Several of the controls marked [*], will NOT re-process and have no effect until the 'Restart' is hit.

Restart From  (Number  Min: -1000, Max: 0, Default: -14)
     [*]Restart from the nominated frame. Negative numbers will cut into the sequence having been raining for that many frames.

Seed  (Number  Min: 0, Max: 999, Default: 567)
     Change to generate a different sequence of drops falling.

FillMode  (List Box  Options: EdgeDup | Black | Wrap, Default: EdgeDup)
If the rippling needs information from outside the image area the chosen option is used to fill in the missing information.
Output Map  (Checkbox  Default: Off)
     Output is the grey level ripple information only.

Use Matte  (Checkbox  Default: Off)
     Use the matte input to limit the area of the affect.

Invert Matte  (Checkbox  Default: Off)
     Invert intensity of the matte clip: black->white and white->black.

Demos  (List Box  Options: Pit-A-Pat | Brollies Up | Plip-Plop | Flood Alert, Default: Pit-A-Pat)
Select a preset to get you going.


Light   CONTROL PAGE

ChromaticAb  (Number  Min: 0.0, Max: 200.0, Default: 0.0)
     Interesting colour anomalies caused by diverging the RGB channels when refracting the light.

Lighting  (Checkbox  Default: Off)
     Turn on the lighting effects.

Light Bright  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
     The brightness of the light.

Light  (Position  Default: 0.75, 0.75)

Light Z  (Number  Min: 0.05, Max: 5.0, Default: 0.5)
     Position of the light in X, Y and Z

Refract Index  (Number  Min: -10.0, Max: 10.0, Default: 1.2)
     Refractive index of the material into which the drops fall. At 1.0 there is no distortion of the image.

Gloss  (Number  Min: 1.0, Max: 1000.0, Default: 45.0)
     How shiney the surface is.

Contrast  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
     Reduces the intensity of the input clip, leaving the ripples paramount.

Light Colour  (Colour Box  Default: white)
     The light source colour.



Perspective   CONTROL PAGE

Use Perspective  (Checkbox  Default: On)
      Turn on perspective mapping.

Top Left  (Position  Default: 0.2,0.5)

Bottom Left  (Position  Default: 0.0,0.0)

Top Right  (Position  Default: 0.8, 0.5)

Bottom Right  (Position  Default: 1.0,0.0)
     The positions defining the 4 corners of the 3D plane.

Fade Dir  (List Box  Options: Up | Down | Right | Left, Default: Up)
The ripples in 3D space may become confused and noisy if the angle of view is very steep. To reduce the 'boiling' you can fade out the intensity of the ripples. The direction chosen relates to the initial starting point of the 4 corner positions.
Fade End  (Number  Min: 0.0, Max: 2000.0, Default: 100.0)
     Here the ripples will no longer be visible. At 100.0, this will be in sync with the line defining the chosen direction.

Extend in X  (Number  Min: 0.05, Max: 2000.0, Default: 100.0)
     [*]Extend in X droplet zone outside of drawn perpective plane.

Extend in Y  (Number  Min: 0.05, Max: 2000.0, Default: 100.0)
     [*]Extend in Y droplet zone outside of drawn perpective plane.

Fade Start  (Number  Min: 0.0, Max: 2000.0, Default: 0.0)
     Start of fading out of the ripples. At 0.0 the fade will start from the defining line in the plane relating to the direction chosen.

Index