SpeedSix.Ripple3D   (Discreet Box21)



PURPOSE

Simulates the movement of two planes of waves at right angles to one another, and distorts an input clip as viewed through the water. The perspective of the plane can be set to match the surface in the scene you are working with. The working method is exactly the same as the 2D Ripple.

ripple3da.jpg ripple3db.jpg



INPUT CLIPS

 1: Clip to Ripple
 2: Matte



Ripple   CONTROL PAGE

X Wave Height  (Number  Min: 0.0, Max: 100.0, Default: 20.0)
     Wave amplitude [height] in X direction.

Y Wave Height  (Number  Min: 0.0, Max: 100.0, Default: 20.0)
     Wave amplitude [height] in Y direction.

FillMode  (List Box  Options: EdgeDup | Black | Wrap, Default: EdgeDup)
What to do when the ripple needs information outside the image area.
XY X Freq  (Number  Min: 0.0, Max: 100.0, Default: 10.0)
     How many ripples in X.

XY Y Freq  (Number  Min: 0.0, Max: 100.0, Default: 10.0)
     How many ripples in Y

Refract Index  (Number  Min: 1.0, Max: 10.0, Default: 1.45)
     The 'thickness' of the refractive medium.

XY X Phase  (Number  Min: 0.0, Max: 100.0, Default: 0.0)
     Horizontal motion [phase offset]. Starting point in the cycle of the X wave. Animating this will make the X wave 'move'.

XY Y Phase  (Number  Min: 0.0, Max: 100, Default: 0.0)
     Vertical motion [phase offset]. Starting point in the cycle of the Y wave. Animating this will make the Y wave 'move'.

ChromaticAb  (Number  Min: 0.0, Max: 200.0, Default: 0.0)
     Interesting colour anomalies caused by diverging the RGB channels when refracting the light.

Use Matte  (Checkbox  Default: Off)
     Use the matte input to limit the area of the effect.

Invert Matte  (Checkbox  Default: Off)
     Invert intensity of the matte clip: black->white and white->black.



Lights   CONTROL PAGE

Lighting  (Checkbox  Default: Off)
     Turn on the lighting effects.

Light  (Position  Default: 0.5, 0.5)

LightZ  (Number  Min: 0.05, Max: 5.0, Default: 0.5)
     Light in X, Y and Z.

Light Bright  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
     The brightness of the light when turned on.

Gloss  (Number  Min: 1.0, Max: 1000.0, Default: 45.0)
     How shiney the surface is.

Contrast  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
     Reduces the intensity of the input clip, leaving the ripples paramount.

Light Colour  (Colour Box  Default: white)
     The colour of the light.



Perspective   CONTROL PAGE

Use Perspective  (Checkbox  Default: On)
     Turn on perspective mapping.

Radial Fade  (Checkbox  Default: Off)
     Turn on a radial trim to remove noise.

Fade Radius  (Number  Min: 0.0, Max: 1000.0, Default: 200.0)
     The height of the ripples starts to drop from this point to help minimise noise.

Top Left  (Position  Default: 0.2,0.5)

Bottom Left  (Position  Default: 0.06,0.1)

Top Right  (Position  Default: 0.8, 0.5)

Bottom Right  (Position  Default: 0.94,0.1)
     The four corners of the mapped plane.

Index