SpeedSix.Ripple   (Discreet Box4)



PURPOSE

Simulates the movement of two planes of water waves at right angles to one another, and distorts an input clip as viewed through the water. The refraction due to the wavy water surface is simulated.

ripplea.jpg rippleb.jpg



INPUT CLIPS

 1: Clip to Ripple
 2: Matte : Modulate the intensity of the ripples by the luminance of the matte clip. Useful for limiting the rippling area.



Ripple   CONTROL PAGE

X Amp  (Number  Min: 0.0, Max: 100.0, Default: 20.0)
     Wave amplitude [height] in X direction.

Y Amp  (Number  Min: 0.0, Max: 100.0, Default: 20.0)
     Wave amplitude [height] in Y direction.

FillMode  (List Box  Options: EdgeDup | Black | Wrap, Default: EdgeDup)
What to use when the ripple needs information from outside the image area.
EdgeDup: the nearest edge of the input image is used.
Black: the output image areas are filled with black.
Wrap: the input image is treated, as if it were an infinitely repeating tiling of the actual input image.
X Freq  (Number  Min: 0.0, Max: 100.0, Default: 4.0)
     How many ripples in X.

Y Freq  (Number  Min: 0.0, Max: 100.0, Default: 4.0)
     How many ripples in Y.

Refract Index  (Number  Min: 1.0, Max: 10.0, Default: 1.45)
     The density of the refractive medium.

X Phase  (Number  Min: 0.0, Max: 100.0, Default: 0.0)
     Horizontal motion

Y Phase  (Number  Min: 0.0, Max: 100, Default: 0.0)
     Vertical motion

ChromaticAb  (Number  Min: 0.0, Max: 200.0, Default: 0.0)
     Interesting colour anomalies caused by diverging the RGB channels when refracting the light.

Use Matte  (Checkbox  Default: Off)
     Modulate the effect by the intensity of the Matte control clip.

Invert Matte  (Checkbox  Default: Off)
     Invert intensity of the Matte control clip.



Light   CONTROL PAGE

Lighting  (Checkbox  Default: Off)
     Turn on the lighting effects.

Light  (Position  Default: 0.5, 0.5)
     The XY light position.

LightZ  (Number  Min: 0.05, Max: 5.0, Default: 0.5)
     Light in Z defining the angle at which the light strikes the surface..

Light Bright  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
     The brightness of the light when turned on.

Gloss  (Number  Min: 1.0, Max: 1000.0, Default: 45.0)
     How shiny the surface is.

Contrast  (Number  Min: 0.0, Max: 100.0, Default: 100.0)
     Controls the relative brightness of the specular highlights and the input image refracted through the wave surface. At 100.0, the image is at full brightness.

Light Colour  (Colour Box  Default: white)
     The colour of the light.

Index