SpeedSix.Movie   (Discreet Box10)



PURPOSE

Simulating an old, well used and much abused can of film. By adding together a range of singular effects:

the effect is created. However the character of the movement within old film footage is not catered for here.

moviea.jpg movieb.jpg



INPUT CLIPS

 1: Input Clip



Movie   CONTROL PAGE

Grain  (Checkbox  Default: On)
     Activates the Grain effect. Varying quantities and intensities of grain can be added to the sequence.

Grain Red  (Number  Min: 0.0, Max: 100.0, Default: 5.88)
Grain Green  (Number  Min: 0.0, Max: 100.0, Default: 9.8)
Grain Blue  (Number  Min: 0.0, Max: 100.0, Default: 1.98)
     With colour film the amount of grain for each colour can vary. With BW film only the Grain Red value is used.

Defocus  (Checkbox  Default: Off)
     Activates the Defocus effect. Either the input sequence can be defocused, or added grain, or both.

Image Focus  (Number  Min: 0.0, Max: 10.0, Default: 2.0)
     At 0.0 the image will not be defocused. With higher values and Defocus ON the image will be defocused. This is an image degrading effect and is not intended to be a full focusing effect. If you want fuzzier input images or realistic defocus effects then pre-process the input sequence with SpeedSix.Defocus or SpeedSix.RackDefocus (for example).

Grain Focus  (Number  Min: 0.0, Max: 10.0, Default: 2.0)
     At 0.0 any grain asked for will not be defocused. With higher values and Defocus ON and Grain ON the grain field will be defocused before being added to the image.

Luminance Bias  (Checkbox  Default: Off)
Off: The grain is added uniformly.
On: The grain is more noticeable in the darker areas.

Dirt  (Checkbox  Default: On)
     Dirt is little bits of dirt added randomly, frame by frame.

Dirty  (List Box  Options: Print | Negative | Print & Neg, Default: Print & Neg)
Dirty PRINT: The dirt is basically black - no light getting through the print where the dirt is.
Dirty NEG: The dirt is white - the print was not exposed where the dirt is.
Dirty P&N: A bit of both, dirty print and dirty neg.
Quantity  (Number  Min: 0, Max: 100, Default: 10)
     A random quantity of bits of dirt which are added to each frame. With Dirty P&N you will get twice as much dirt.

Spread  (Number  Min: 0, Max: 500, Default: 50)
     Each bit of dirt has a randomly determined maximum size.

Intensity  (Number  Min: 0.0, Max: 100.0, Default: 25.0)
     How bright or dark each bit of dirt may be. Again randomly selected up to the intensity specified.

Mould  (Checkbox  Default: Off)
     The mould darkens or lightens blobby areas of the image as though there is something nasty randomly growing on the film emulsion.

Mouldy  (List Box  Options: Print | Negative | Print & Neg, Default: Print & Neg)
Mouldy PRINT: The mould is basically black - no light getting through the print because of the mould on it.
Mouldy NEG: The mould is white - the print was not exposed where the mould is on the negative.
Mouldy P&N: A bit of both, mouldy print and mouldy neg
Mould  (Position  Default: 0.4,0.4)
     This is the point from which the mould will spread. The units are normalised co-ordinates with 0.0, 0.0 bottom left and 1.0 1.0 top right.

Mouldiness  (Number  Min: 0, Max: 20, Default: 4)
     How many spores of mould have spread from the initial seed location. The mouldier it is the more varied and intense the effect (tempered with Mould Density). Large values will take longer to process.

Spread  (Number  Min: 0.0, Max: 2.0, Default: 0.5)
     How much of the image area is covered by the mould.

Density  (Number  Min: 0.0, Max: 200.0, Default: 60.0)
     Controls how visible the mould effect is. At 0.0 you will not see any mould.

Demos  (List Box  Options: No Change | All Off | Sepia Tones | 1897 | 1921 | 1951, Default: No Change)
Select a preset to get you going.


Scratch   CONTROL PAGE

Scratch One  (Checkbox  Default: On)
     There two sets of scratches available. Scratches have both birth and evolving characteristics which are specified below.

Drift  (Number  Min: -1.0, Max: 2.0, Default: 0.35)
     Animates over time.
The set of scratches can move left and right over the frame. The units are measured in proportion to the width of the image. 0.0 = left, 1.0 = right. As the scratches drift it gives the illusion of the scratches moving diagonally across the screen.

HowMany  (Number  Min: 0, Max: 100, Default: 10)
     Birth parameter.
Specifies how many scratches are created when a new set of scratches is needed.

Scratch Two  (Checkbox  Default: Off)
Drift  (Number  Min: -1.0, Max: 2.0, Default: 0.7)
HowMany  (Number  Min: 0, Max: 100, Default: 10)
Scratch  (List Box  Options: Print | Negative, Default: Negative)
Scratched PRINT: Gouges in the projected film emulsion, letting extra light through, creating bright lines.
Scratched NEG: The negative was scratched and therefore the projected print will have darker lines running through it.
Spread  (Number  Min: 0.0, Max: 2.0, Default: 0.45)
     Birth parameter.
When a new set of scratches is made they are created within the range of the Spread. i.e. the width of the image area covered in scratches. From this birth position they can drift (with a little variation) over the image.

MaxLife  (Number  Min: 1, Max: 1000, Default: 50)
     Birth parameter.
Each scratch created has random lifetime of up to the Maximum Life value. As the sequence progresses the scratches will disappear after their specified lifetime.

Scratch  (List Box  Options: Print | Negative, Default: Negative)
Spread  (Number  Min: 0.0, Max: 2.0, Default: 0.2)
MaxLife  (Number  Min: 1, Max: 1000, Default: 50)
MaxDepth  (Number  Min: 0.0, Max: 200.0, Default: 50.0)
     Birth parameter.
Each scratch will vary in depth from frame to frame up to (give or take a little artistic licence) the maximum depth. The deeper the scratches the more visible they become (believe it or not).

NewSet  (Number  Min: 0, Max: 1, Default: 1)
     A new set of scratches is made whenever this time line value is 1. If set to 1 throughout the sequence then a new batch will be created and drawn at every frame which will cause a lack of continuity. Therefore when you want a new set of scratches to appear set the key frame value to 1 and all subsequent frames to 0.

MaxDepth  (Number  Min: 0.0, Max: 200.0, Default: 50.0)
NewSet  (Number  Min: 0, Max: 1, Default: 0)
     See descriptions for first set of scratches.



Colour   CONTROL PAGE

Contrast  (Number  Min: -100.0, Max: 100.0, Default: 0.0)
BW Film  (Checkbox  Default: Off)
See also: Tint Film, Colour Film
     Converts the input to black and white.

Brightness  (Number  Min: 0.0, Max: 500.0, Default: 100.0)
     Standard contrast and brightness controls which will affect all film types.

Tint Film  (Checkbox  Default: Off)
See also: BW Film, Colour Film
     Monochromatic; add a colour tint to a BW film e.g. a sepia tone for really old stock.

Tint Red  (Number  Min: 0.0, Max: 200.0, Default: 115.0)
Tint Green  (Number  Min: 0.0, Max: 200.0, Default: 105.0)
Tint Blue  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
      When Tint Film is selected the RGB values are added to a pre-calculated BW image.

Colour Film  (Checkbox  Default: On)
See also: BW Film, Tint Film
     Uses the input sequence with any of the effects applied.

Red  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
Green  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
Blue  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
     When Colour Film is selected each colour component can be increased or decreased.

Saturation  (Number  Min: 0.0, Max: 200.0, Default: 100.0)
     When Colour Film is selected the colour saturation can be increased or decreased.



P&H   CONTROL PAGE

Projection  (Checkbox  Default: On)
     Activate the Projection effect. The projector light can be set to dim the images at the edges of the gate and add an overall change in intensity to the whole image as the projection lamp flickers.

Dim  (Number  Min: 0.0, Max: 100.0, Default: 80.0)
     At 0.0 the image region outside the Dimming Radius will receive no light i.e. it will become black. 1.0 gives full light and therefore no effect. Oscillating this value will give a flickering effect. This can be done automatically on an alternate frame basis; see Auto Flicker. However a hand crafted irregular effect is nicer.

Radius  (Number  Min: 0.0, Max: 2.0, Default: 0.9)
     This defines the radius from the center of the screen which will remain at full intensity. The default gives just the corners darkened. At 1.0 a circular region, radius half the image width is defined.

Auto Flicker  (Checkbox  Default: Off)
On: the Projection Dim value is randomly increased/decreased a little bit every other frame.

Wear & Weave  (Checkbox  Default: Off)
     Activates the Wear and Weave. The motion of the film can be affected in two ways; either the sprockets on the projector are worn giving a cyclic displacement or the sprocket holes on the film are well worn giving a random displacement, or both can be in effect.

Sprocket Wear  (Number  Min: 0.0, Max: 5.0, Default: 2.5)
     0.0 gives no movement. The scale of the movement gradually increases with the value. The movement is a 16 frame cycle based on the SMPTE logo. (I.e. the sprocket wheel shown therein.)

Film Weave  (Number  Min: 0.0, Max: 5.0, Default: 0.5)
     As with Sprocket Wear but the displacement is random.

Hair  (Checkbox  Default: On)
     A squiggle bit of film swarf can appear stuck either side of the gate. It will waggle and jump around. Each hair created will be different.

Size  (Number  Min: 5.0, Max: 150.0, Default: 50.0)
     A hair size of 0.2 will cover approximately 20% of the image width. At the maximum value it will cover all of the screen plus some (150%)

Mode  (List Box  Options: On Left | On Right, Default: On Left)
Which side do you want the hair to come from?
New Hair  (Number  Min: 0, Max: 1, Default: 0)
     At 0 the same hair pattern will be used until set to 1 when a new pattern will be generated.

Visible  (Number  Min: 0, Max: 1, Default: 1)
     At 0 the hair will not be drawn; at 1 it will be drawn.

Index