Recording Modes
The recording can be done in two different transport modes.
You can change the mode in this menu in the Transport Console, in the Recording Options dialog, or with the options in the Playback menu > Recording Mode/Punch In.
Standard (Playback during Recording)
In this mode, you record additional tracks to existing audio tracks that are being played back. To do this, arm the tracks that are to be additionally recorded. In these tracks, monitoring is activated by default and you hear the input signal you want to record for these tracks. The peak meters of the tracks also react to the input signal.
Recording starts at the playback marker position as soon as you click the Recording button.
If a range is selected behind the play cursor on the grid bar and loop mode is also active, recording will not start until the play cursor reaches the start of the range. Before that, Samplitude signals by a flashing record button that a recording will be made. In the selected range, recording is done in loop mode.
Playback & Editing independent of Recording
In this mode, recording takes place completely independently of playback.
As soon as you start recording, the recording starts at the play cursor position. When monitoring is active, the input signal of the recorded tracks is played back. The captured objects are displayed in the project.
The playback marker does not move with the recording. Instead, you can play back the project at any point, playing back the audio material present on the tracks, including the material you just recorded, rather than the input signal (monitoring). Editing operations with areas or objects are also possible independent of the recording. You can use it to edit a project while it is still being recorded.
The playback option Continuous playback while editing is helpful for this.
The recording continues regardless of this until you press the record button again.