Splitting Objects

Use this option to split an object into two independent objects. To split objects, use menu Object > Edit objects > Split objects or the keyboard shortcut T.

If additionally a range is selected over the objects, the split occurs at the two range edges edges, if necessary.

The following rules apply:

  • If there is a range selection, all objects located under the range edges will be split, regardless of the object selection.

  • Without range selection, selected objects are split at the play cursor.

  • If no object is selected under the play cursor, only the object on the current track will be split.

  • All objects created by the object split will be selected.

    This way you can also use the function to cut off a part of an object at the end by placing the play cursor on the desired cut edge on the object and then pressing the T and the Del key.

When Auto crossfade mode is active, a short crossfade is automatically created. Use the command Split objects with alternative (linear) fade alternative crossfade settings are used for this crossfade. These settings are specified in the Crossfade Editor Preset Default_Crossfade_Alt.

Tip: The two new objects maintain their object effects. For example, you can add variety to a loop by first applying an effect to an object as a whole, then cutting it into individual parts, and then varying the effect parameters in the individual parts.

Splitting Objects Automatically

In the menu Object > Edit objects or menu Edit > Split you can find further functions to split objects:

  • Split objects on marker positions: Selected objects are split at the project marker positions. The newly created objects are named after the markers that are at the beginning of these objects.

  • Split objects on track marker positions: Selected objects are split at CD track indexes in the project.

  • Split objects on audio marker positions: Selected objects are split at audio markers in the object.

Healing/Unsplitting Objects

Use the command Menu Object > Edit objects > Heal/Unsplit Object to rejoin split objects without additional audio rendering. To do this, the objects in the VIP must be positioned exactly beside each another, and the audio material must be connected. Thus, the objects must refer to different but directly consecutive audio material of the same audio file. Without these conditions, the command will not be available. You can then use the command Glue objects for this, a new file will be created by this containing the contents of the two objects.

Typically these conditions are given directly after the splitting of an object, undoing unwanted object splits is therefore also a main purpose of this function.

Select the previously split objects and execute the command. All object properties of the second object, like fades and effects, will be discarded. The resulting object retains only the properties of the first object.