Resampling/Freeze options
Resampling quality: Here you can set which quality settings should be used for resampling (changing the sample rate) at different points in the program. The higher the quality level, the higher the computational load (for real-time application) or the waiting time (for offline resampling).
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Record resampling: Real-time resampling when recording at a sample rate that differs from the project sample rate and during chase-lock sync (correction of sample rate fluctuations by a reference source).
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Playback resampling: Real-time resampling at Scrubbing and Varispeed and at chase-lock sync.
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Object resampling for new objects: Real-time resampling as an object effect applied to objects created when loading audio files with a sample rate different from the project sample rate.
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Offline resampling: Destructive resampling of audio files applied when exporting audio files and importing audio files with a sample rate different from the project sample rate with conversion to wave files.
Offline resampling uses the improved SOX algorithm; for options, see Adjust sample rate (offline).
Time Stretching/Pitchshifting options: Here you can set the default algorithm for time stretching/pitchshifting to be used for new objects.
Freeze options:
- Keep mono if possible: When gluing objects together mono objects are created again from mono objects if possible.
- Use additional samples for object freeze: If effects need a certain amount of lead time to sound as desired, this option allows additional samples to be included in the freeze calculation before the object start.
- Object freeze without object volume: Wen freezing objects the object volume is not included in the calculation, but is retained as the object volume at the object.
- Format(16 bit, 24 bit, 32 bit): Here you can specify the format with which the freeze files are calculated.