Fades

In this view you can set the Start, Length, End time positions and Fade parameters for the selected object. In the Content section you can change the audio file used by the object.

Fade In/Fade Out

Fade in and fade out can be edited in this area. In the fields Length you can specify the fade lengths numerically in ms.

The sliders can be used to adjust the curve shape of the fades. Double-click the fader to switch the fade between Linear and the last setting. For the default curve shapes, there are corresponding buttons to the left and right of the graph. In the Curve fields you can specify the curve shape numerically (-100...100).

There are more options in the menus next to Fade In and Fade Out :

  • Reset removes the fade completely.

  • Allow crossfade (to the left) decides whether the object cuts off an object in front of it or whether it forms a crossfade with it.

  • Asymmetric crossfade (to the left) removes the coupling between the fade out of the previous object and fade in of the current object for such crossfades.

  • Linear, Exp. (exponential), Log. (logarithmic), Cos. (Cosine) and Sin. (Sine) correspond to the preset waveforms of the buttons. With Load... you can apply additional waveforms from the crossfade editor in the object editor.

  • The following three options specify the proportion of the fade that should be inside or outside the original object boundaries, see Fade-Overlap in the Crossfade Editor.

    • Fade inside: The fade is located completely within the object, overlap is 0%.

    • Fade symmetrical: The fade is symmetric to object borders, overlap is 50%.

    • Fade outside: The fade is completely outside of the original object edge, overlap is 100%.

    The object will be lengthened accordingly. The original object edge, which now serves as the "axis" of the fade, so to speak, is shown as a dashed line. For an overlap above 0%, audio must still be present outside the object boundaries so that the object can still be faded in or out. For example, if the object start coincides exactly with the beginning of the audio file, it will no longer be possible to fade in when the overlap is greater than 0%.

  • With Get global crossfade the crossfade settings are set according to the default settings for automatic crossfades. With Set global crossfade the current crossfade settings can be set as default values for automatic crossfades.

Note: For detailed crossfade editing, you can also use the professional crossfade editor (Keyboard shortcut: Shift + F).

Content

Audio file: Here the referenced audio file of the object can be exchanged, copied and renamed. For more information see Changing the audio file under the object

Takes: Select here the desired take that the object uses.

Wave Position: The start position of the object within the audio file. This can be moved with the arrow buttons, this corresponds to the function Moving audio material under the object.

Timestamp: The value corresponds to the original position.

Gear: The gear button opens the Broadcast Wave Manager, which allows you to assign metadata to the underlying audio files.

Reverse: With this option the object will be played backwards.

Position

With these controls you can enter the object parameters object start/position, object length or object end numerically.

With the arrow buttons behind the values you can change the positions step by step. In the field step size you specify the step size for the arrow buttons. The graphics behind the buttons clarify their function.

When changing the object length step by step, the object end is kept fixed und the object start moves in the object. If you want to change the length without moving the start, change the position of the object end instead. When entering the object length numerically, it is always the end of the object that is adjusted.

By clicking on the unit of measurement to the right of the step size, the unit of measurement can be changed. In the lower part of the menu you will find presets for the respectively selected unit of measurement, e.g. for the unit of measurement bar/beats different musical step sizes (1/16, 1/8 ...)

The step size here corresponds to step size 1 for the function Move objects step by step