Tracks

Multiple simultaneously played or recorded audio or MIDI objects are placed on top of each other on different tracks. Each track corresponds to a mixer channel. This allows you to adjust the volume of all objects on a track together, apply effects to them, and mute or solo them.

A new Sequoia project is created with a specified number of tracks. Using project templates, mixer and surround setups, you can already assign certain properties to the tracks, e.g. create a certain number of tracks as busses.

Inserting New Tracks

New tracks can also be inserted using the commands in the menu Track > Insert new tracks:

  • Append empty track: With this function you create a new track and add it as the last track to the project.

  • Append multiple empty tracks...: Use this command to add multiple empty tracks to the project. Enter the number in the dialog at Number of new tracks and confirm with OK.

    The maximum track count in Sequoia is limited to 999 stereo tracks.

  • Insert empty track: Use this command to insert an empty track after the selected track.

  • Insert multiple empty tracks...: Use this command to insert multiple empty tracks after the selected track.

To quickly insert a new track below the existing tracks, you can also double-click in the empty area below the track headers. Drag&Drop of an audio file from the File Manager/Explorer/Clipstore or an object from the project into the free area below the last track also creates a new track. If an object has been moved from within the project for this purpose, the track properties of the source track are adopted.

You can also insert individual special tracks:

  • New MIDI track: With this command you insert a MIDI track behind the selected track.

    "MIDI" track just means that MIDI input recording is enabled for this track. A track can contain MIDI and audio objects and the recording mode can also be changed later.

  • New Tempo Track: see Tempo Track in the Tempo editing section.

  • New video track: see video.

  • New folder track: see Folder tracks.

  • New surround folder: This option is only available if a surround master exists, a new folder track is created whose subtracks are routed to the individual surround channels of the master accordingly.

  • New Submix Bus/New AUX Bus: Use this command to insert new buses.

  • New Surround Bus/New Surround AUX Bus: A surround bus corresponds to a normal submix bus with surround functionality. All tracks routed to a surround bus get the Surround Editor instead of the normal Panorama knob, which can be used to adjust the surround position of the output signal of this track.

    If there is no Surround master in the project when a Surround bus is created, a Surround master is created at the same time, whose individual channels are routed to the hardware outputs that are specified for this purpose in the Surround Setup dialog. see Surround Sound.

  • New Surround Master: You can also mix your project as a surround version afterwards. For this purpose, use this command to create a Surround master. You can then route the tracks individually to the surround master exclusively or additionally. All tracks routed to a surround master receive the Surround Editor instead of the normal Panorama knob, which can be used to adjust the surround position of the output signal of this track.

    Once you have created a surround master, you can also route only the output signal of individual objects to this surround bus and arrange them in the surround panorama independently of the track panorama settings. Read more on this in Working with multiple Masters.

Selecting and Moving Tracks

Individual tracks are selected by clicking on the track header or into the track. When you select objects, the track of the last object you clicked on is also selected.

To switch between individual tracks using the keyboard, use the keyboard shortcuts Alt + up arrow and Alt + down arrow or menu Track > More > Select tracks > Activate next/previous track.

To add individual tracks to the selection, hold down the Ctrl key and click on the track head. To select multiple consecutive tracks, select the first track and click the track header of the last track with the Shift key held.

Use the keyboard shortcuts Shift + Alt + up/down arrow or the menu commands Menu Track > More> Select tracks > Add next/previous track to selection to add adjacent tracks to the track selection. Use the menu Track > More > Select tracks > Select all tracks to select all tracks.In the mixer and project window, you can also use the keyboard shortcut Ctrl + A. In the project window, you must first click on a track name in the track header.

To select only the active track from a multiple selection of tracks and deselect all other tracks, use the menu Track > More > Select tracks > Select only active track or the keyboard shortcut Shift + Alt + Enter.

To move one or more selected tracks, click on the track name in the track header of a track and drag the mouse up or down to the desired position between the other tracks; possible insertion positions are highlighted.

Track Height

The height of a track can be adjusted individually for each track by pulling the lower edge of the track head. To set the track height of all tracks together, use the vertical scroll bar on the right (see also the topic Scrolling above).

In the menu Track > Track size there are further possibilities:

  • To maximize a track, select Maximize track (keyboard shortcut: Alt + Enter). When you run the command again, the previous track size is restored.

    Maximized here means sufficiently high for the volume and pan sliders to be visible in the track header.

  • The magnification of individual tracks is preserved when zooming with the scroll bar. To bring all tracks back to a uniform height, use the command Minimize none.

  • If you activate the option Maximize track automatically in the menu, the selected track will be automatically maximized and minimized again when you select another track.

Deleting Tracks

To delete selected tracks, select Menu Track > Delete Tracks.

If other tracks are routed to these tracks, a warning is issued, also if the track still contains objects.